Irrespective of whether they
are trying to gain the upper hand as White and equalize as Black or to create
dynamic imbalances, players generally devote a lot of attention in the opening
stages to:
1. Development: One of the main aims of the opening is to mobilize the
pieces on useful squares where they will have impact on the game. To this end,
knights are usually developed to f3, c3, f6 and c6 (or sometimes e2, d2, e7 or
d7), and both player's King and Queen pawns are moved so the bishops can be
developed (alternatively, the bishops may be fianchettoed with a manoeuvre such as g3
and Bg2). Rapid mobilization is the key. The queen, and to a lesser extent the
rooks, are not usually played to a central position until later in the game,
when many minor pieces and pawns are no longer present.
2. Control of the center: At the start of the game, it is not clear on which part
of the board the pieces will be needed. However, control of the central squares
allows pieces to be moved to any part of the board relatively easily, and can
also have a cramping effect on the opponent. The classical view is that central
control is best effected by placing pawns there, ideally establishing
pawns on d4 and e4 (or d5 and e5 for Black). However, the hypermodern
school showed that it was not always necessary or even desirable to occupy the
center in this way, and that too broad a pawn front could be attacked and
destroyed, leaving its architect vulnerable; an impressive looking pawn center
is worth little unless it can be maintained. The hypermoderns instead advocated
controlling the center from a distance with pieces, breaking down one's
opponent center, and only taking over the center oneself later in the game.
This leads to openings such as Alekhine's Defense - in a line like 1. e4
Nf6 2. e5 Nd5 3. d4 d6 4. c4 Nb6 5. f4 (the Four Pawns Attack), White
has a formidable pawn center for the moment, but Black hopes to undermine it
later in the game, leaving White's position exposed.
3. King safety: The king is somewhat exposed in the middle of the
board. Measures must be taken to reduce his vulnerability. It is therefore
common for both players to either castle in the opening (simultaneously
developing one of the rooks) or to otherwise bring the king to the side of the
board via artificial castling.
4. Prevention of pawn
weakness: Most openings strive to avoid
the creation of pawn weaknesses such as isolated, doubled and backward
pawns, pawn islands, etc. Some openings sacrifice endgame considerations
for a quick attack on the opponent's position. Some unbalanced openings for
black, in particular, make use of this idea; such as the Dutch, and the
Sicilian. Other openings, such as the Alekhine and the Benoni, invite the
opponent to overextend and form pawn weaknesses. Specific openings accept pawn
weaknesses in exchange for compensation in the form of dynamic play. (See pawn
structure.)
5. Piece coordination: As each player mobilizes his or her pieces, each
attempts to assure that they are working harmoniously towards the control of
key squares.
6. Create positions in which
the player is more comfortable than the opponent: Transposition is one common way of doing this.
Apart from these ideas, other strategies used
in the middlegame may
also be carried out in the opening. These include preparing pawn breaks to
create counterplay, creating weaknesses in the opponent's pawn structure,
seizing control of key squares, making favourable exchanges of minor pieces
(e.g. gaining the bishop pair), or gaining a space advantage, whether in the
centre or on the flanks.
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